Can you train defence with magic




















Improve this answer. Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game. In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly something the other answer didn't address : Players can change which combat skills receive experience via Combat Settings, in the Powers interface.

In the past, when using melee, you would have the ability to select between different attack types, something like this: Depending on which one you had selected, a different skill was trained In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence.

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Recoil Shield. Dragonfire Shield. Slayer Master. For most training methods, raising Strength, Attack, and then Defence will provide the fastest experience, although you may want to train Attack to a decent level first to increase your chances of hitting the monster before you raise your Strength level.

Since you will hit more often, you get experience faster. Logically, you should train attack first, then strength, and finally defense, but of course, the choice is up to you. If you already have a good weapon and you want to hit harder, train strength. Train attack and strength in any which way you like.

Those sticks be treacherous! Completing Waterfall Quest will instantly put you at level 30 attack and strength. This is the best way to start off a fresh account in osrs. Strength will make you hit harder, and attack will make you hit more often, both of those will add more exp when training def so that def training will be considerably faster. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

The higher the Attack level, the fewer misses a player will incur during melee combat. Strength: hours. Attack: hours.



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