Check the volumes of p4s, not all that high. PI is not a real nice way to make a large income, its really only good for supplemental. Most of the time today was inefficiency in decision making and the long haul seeking maximum deals. As I increase margin trading and plan longer for buy orders I can probably shave that in half. Scaling to all my planets would only add time in the haulage…a problem eventually solved by probably contracting to PushX and building stockpiles of inputs.
Robotics though, strangely collapsed in my wake as I graduated to full P4 production lines on mass scale. I was heavily invested in Robotics and pushed through the collapse by adding a consumer electronics factory….
At first Robotics spiked in price so every probably piled on to make them or sell stock piles. But the inputs got bought out driving their prices way too high. Consumer electronics is insanely over values at I recommend keeping the storages and launchpads for tons of buffer space. Shitty Diagram. I strongly suggest keeping your PI all in the same system.
We're keeping this simple so using a single planet production chain is the best way to go. You'll generally want to use something very similar to either the Standard Setup or the Navi Setup as listed below in Planet Setup Types. Generally the only exceptions to this are Microfiber Shielding, Polyaramids, and Silicate glass for P2s, and production planets for P3s and P4s, which have alternate setups listed in those Planet Setup Types.
The number of storage facilities can generally be adjusted to preference. Let's look at the Standard Setup. Rule 1: Always route to or from a storage facility or launchpad. Never route directly between ECUs and processors or between two processors. Doing this allows any overflow to be stored for later use. Not doing this is very likely to get your most advanced and expensive products dumped into the ground. More storage means more hands free and passive, but less efficient than if you maintain it daily.
I prefer more storage because if I'm going to spend more time on PI, I would just use more characters and more planets instead of micromanaging individual planets more than I need to.
Theoretically, you can run everything from just the launchpad with no storage facilities. However, I find that things fill very easily with P0, meaning that while the facility is full, anything that is produced from anywhere else is thrown in the trash. Having your two P0s sharing a facility is viable, but even then I've found that it can get congested with your abundant P0 and leave your weaker P0 without space and end up throwing production of your weaker P0 in the trash.
I generally recommend at least a dedicated storage facility for each P0, and a launchpad for your P1s and P2s. You can optionally add a dedicated storage for your P1s, or have your P0s share a facility. Don't be afraid to just make and sell P2s. But if you want to go farther, this is how. This is going to require multiple characters or buying P2s off the market to make it work.
Don't forget you can always spend a week or two training a second character on your main's account or buy multiple character training to spend 2 weeks each training your blank character slots on your main account. I find it convenient to produce up to P2s on each planet when possible.
Wetware mainframes take a lot more P2s to make 9 , but you can make each of the P2s on one planet. Self-Harmonizing Power Cores and Broadcast nodes take less P2s 6 , but half the P2s needed require two planets to make. I've done Organic Mortar Applicators on one character before, but you really either want two characters for that or you'll need to buy P2s to really make it worthwhile. Generally with these setups you're going to have a bunch of harvesting planets making P2s whenever possible for convenience , and you're going to have a major factory planet that doesn't extract much, if anything.
The tax rate on your factory planet is extremely important. Here you'll be both importing paying half the rate and exporting, paying the full rate of the finished P4, and this is after you've already been taxed exporting those P2s once. The tax rate on P2 harvesting planets is less important. It's not a bad idea to have notepad open and take notes while you're figuring this stuff out. See P4 Examples for examples of P4 setups made by Brave members. YouTube video guide.
Show pagesource Old revisions Backlinks Back to top. Recent Changes Print Permalink. Miscellaneous Useful Links. Video: Introduction to Planetary Interaction. Currently with my entire network running I'm bringing in 57,, That's about 1.
I make 4 different P4 products to ensure that there's pretty consistent demand. This is all done with 5 characters, 4 of which exist only to support my main. Trollin wrote: after about 15 days of doing this, u will want to kill yourself, just push thru u will be fine im sure. Maximus Hashur wrote: Im about to launch a PI endeavor into null sec and have a few questions: With multiple PI toons how do i pickup one toons product with a seperate toon?
IE i have a toon trained to fly a viator and one who is not. They both will have 5 planets each and i want to have my viator pilot do the rounds and pickup for both.
Same senario if i follow this threads advice and fill each of my accounts other two slots with PI alts. I have the potential of having 30 planets. Can i give my viator pilot access to my other toons product so he can get it out of nullsec. Also i am planning on setting up in npc null to avoid sov issues as im unknown and neutral. Is npc null fair game for PI?
Quote: I do PI with 5 characters in high sec, it takes me 1 or 2 hours a day to keep them running on cycles of 1day45 minutes. I extract and then produce to P2 materials on most of my planets. If you can manage to extract P0 per hour x2 you can keep one basic factory running producing 40 P1 per hour x2 producing 5 P2 per hour. Let's say I waste some time or don't extract enough materials but still get P2 per day on each planet. P2 export tax is Let's say you sell P2 for giving you 4k profit per P2.
Chad Moody wrote: I have five accounts with 5 mains and 2 alts on each acccount. I do PI with each toon for a total of 15 toons with 5 planets each. I put my extractors on a 14 day cycle but, I reset them every 3 days before their extraction curve falls too low.
I do this all in a wormhole with POCO's that are set at zero tax. I make well in excess of 4 bill a month in PI income. I use my mains to do other things so the accounts arent just sitting there idle. Anybody that has open slots in their accounts and isnt doing PI is cheating themselves out of free isk.
Guttripper wrote: With so many people using so many alts to run planetary interaction, hasn't the market be saturated with over production?
Since CCP added fuel blocks, I would think everything involved with their production would have been reduced to its lowest cost with the most meager of profit, if not selling for a loss with potential over abundance. Joshua Vaughn Lampen wrote: Ninker wrote: I see. Teavan wrote: I guess people should start asking for calculations not in terms of per hour, but in terms of characters.
These replies discussing using 15 characters are plain ridiculous! Anna Djan wrote: Unfortunately people always base their numbers on multiple characters etc.
Me personally, I currently get 60mil ish per week per character,cycling on 24 hour cycles on a null planet. Monitor this thread via RSS [? Pages: 1 2 :: [one page]. Ninker University of Caille Gallente Federation 2. Posted - I'm guessing to do this you'd need 6 installations in low or null sec. Is it possible? I've only just started with PI so I've yet to really see how profitable it is. More skill lets you build colonies with more buildings, have colonies on more planets, and locate resources a little more precisely, but not make anything faster per building.
And as the previous reply suggests, trying to pin down an hourly income doesn't really work Its not an active profession like mining or running complexes, where income is directly proportional to time spent. And I seriously doubt anyone can make 2 biliion a month with a measly six colonies. Serious PI industrialists train multiple characters. Seavy Acquisitions. Dan Seavey Allier. Here's the skinny on it.
You can make enough isk in null to pay for your accounts if you are running 2 accounts with at least 5 char. What you will soon realize is that it's work. Burnout is a real thing with P. I've found that you can use P. I to supplement your income, but most people go insane clicking for 1. Do it for fun, profit from that fun, and do other things to keep the game interesting. Just my 2 cents. Dan Honey Never Sleeps. VVV Enterprises. Running multiple PI planets with multiple characters is not for the faint hearted or those with limited time.
One character alone in null sec or wormholes can make some handy pocket change without huge effort but if you are looking to fund monthly PLEX from PI you need a whole lot of commitment. Blackjack and Exotic Dancers. Top Tier. In a wh you can make 20mil per character per day. Sebiestor Tribe.
Minmatar Republic. Lord LazyGhost. Or jump in an incursion fleet a hour a day and make more isk and have more fun then clicking on planets in space. Thaks for the many answers, I struggle to gain decent amount in the wormhole, but I think it's my fault. If I only extract and make p1 goods it seems they are woth very few If I extract, make p1 then send them to be converted into p2 it seems I produce very little amounts every day. And the other thing is that I cannot optimize extraction to production, so storage hubs are sometimes full and sometimes empty.
I didn't find a detailed and clear guide so far, only many yourtube videos and unclear guides.. Caldari Provisions. Savoy Pie. I also haul only once every 4 weeks. The income might be a little lower or higher when influenced by P2 price changes.
Estimated time spent on PI every month: hours. That gives me effective mil ISK per hour : I agree that over-doing PI can make you very uninterested in the game, that's why I would suggest doing PI as effortless as possible and consider it bonus income. Lady Ayeipsia.
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